About Gelbound
Run, jump and smash crates as a glossy slime in Gelbound, a fast one-thumb 3D platformer. In your first minute the slime is already running down a cobbled jungle path on its own: tap to jump, land on a crate and it bursts under you, tap again just before you land to bounce high across a whole row, and run before the TNT counts down to zero. You are a drop of living gel, drawn as real, wet, glossy slime that wobbles, squashes and stretches with every hop.
Every level you clear carries water home to the Wellspring, a pool under a withered tree, and the tree comes back to life a little more each time. Around the pool stand the world drops: giant drops of gel with a whole world alive inside each one in miniature. Tap a drop and your slime hops in and is swallowed through to that world.
Six worlds to run through
- The Canopy: walkways high in the jungle treetops, beetles, fireflies and brambles to burrow through
- Candy Lanes: a cake plaza, candy-cane arches and gumdrop springs that bounce you high
- Autumn Hollow: falling leaves and gusts of wind that carry you over the gaps
- Frost Falls: slick ice to slide across and snowmen along the way
- The Foundry: a foundry at night with molten gutters, glowing pits and iron crates
- Brick Town: toy-brick streets, snap bridges that part on the beat and brick dinos that stomp
- Each world opens with a ride of its own, down the falls, by freight line and along the wind
One thumb, many moves
- The slime runs by itself, so one thumb plays the whole game
- Tap to jump, tap again in the air to double jump
- Swipe sideways to spin, flick down in the air to slam
- Pick up new moves like stretch and glide as the worlds go on
- Tap your slime at home to bring it up close and try every move it holds
Smash every crate
- Spin through stacks, light TNT and run, sail over Nitro
- Hit a "!" crate to fill a bridge in
- Glass crates show their reward inside before you break them, steel crates never break
- Break every crate in a level for its crate gem, and do it without losing a life for the perfect gem
Choose your path
A wooden bounce crate is always a choice: bounce up it to a hidden walkway with an extra life, a secret gem or a secret exit, or spin it to keep your all-crates run. Slam a glowing crack in the floor to drop into a bonus room. The light your slime casts on the ground always shows where it will land.
Sparks, lives and a real finish
Sparks of gel from "?" crates take a hit for you, and three set the slime ablaze to smash through anything for a few seconds. A hundred dewdrops is an extra life. Every level ends at a spring of gel, where the crates you broke pour home as drops.
Mini games and more to find
- Mini games hidden behind crystals in the levels: Castle Pinball on a real wooden table, the Dewdrop Run maze chase, Pumpkin Bowl and Sled Slope, each with a gold score to chase
- Every mini game you find waits on the crystal shelf in the Wellspring to play again
- Secret levels, secret exits and time trials with relics to earn
- An Endless run for when you just want to keep going
Dress your slime
A little shopkeeper slime rolls a cart into the Wellspring with hats, neck pieces and new looks for your gel, all bought with the drops you gather in the levels. The levels start gentle and get properly hard, so there is always a harder run waiting.
If you grew up on crate-smashing platform games and want a quick run on your phone, this is for you: one level at a time, as long or as short as you like.
Free to play. An ad can show between levels and after a level's results, and one purchase, Remove ads, takes those away for good.